we started in emeryville because we kept drawing game ideas on napkins and couldn't stop... so we stopped pretending it was a hobby.
we make games for iphone and ipad. the kind you open on the train and miss your stop. not the kind built by committee or optimized for engagement metrics... just stuff we'd actually play ourselves.
if we're bored by it, it doesn't ship. that's the whole process, really.
we spend too long on things nobody will consciously notice. that's sort of the point.
mechanics before marketing. we prototype until the core loop just... works. you can't fake that with polish.
every game gets its own look... handmade, no asset store stuff. if you don't want to screenshot it, we're not done.
no pay-to-win, no manufactured urgency, no tricks. just... good games. we sleep better this way.
inbox is open. complaints, ideas, nice things... we read everything.
hello@littlebluerobots.xyz